Showing posts with label alien 3. Show all posts
Showing posts with label alien 3. Show all posts

Friday, November 18, 2016

"Godfather Syndrome" in Movies




It's no news to anyone that movie sequels tend to pale in comparison to their original films. This can be disappointing enough to fans, but it can be all the more disappointing when a film has at least one good sequel and then a bad one. It gives us a false sense of security, a belief that the creative minds behind a franchise can do no wrong, and that makes it feel almost like a betrayal when a bad sequel finally comes along.

We've seen this happen in series like Terminator, The Dark Knight, Scream, Shrek, and dozens of others, but the odd thing that a lot of those franchises seem to share is that they didn't start to go bad until their third installment. This occurrence is so common that it's even come to be called "Godfather Syndrome" after one of its most infamous casualties. Why is the third time not the charm in so many franchises? The reasons vary, though a few trends do seem to crop up.

One frequent cause of Godfather Syndrome, of course, is studio interference. The second film in a series is often made as an experiment to see how fans of the original will respond to sequels. If that experiment is a huge success, like the sequel Aliens was, the studio tends to apply more pressure on the filmmakers for the next sequel in order to take the most advantage of the franchise's popularity. The result in this case was Alien 3, which had its release date announced before the script was finished and had to severely compromise its story, effects, and most other creative aspects in order to meet that deadline. There's also the case of Spider-Man 3, where the studio forced director Sam Raimi to include a popular villain from the comics despite his story already having two other villains in it. In the end, each franchise was left with a third film that most fans consider to be a convoluted letdown.

Another common cause of Godfather Syndrome is a change in the creative team behind a film series. Filmmakers have changing passions just like any other type of artist, so it's rare for them to remain involved with a franchise to the same extent throughout its entire run. However, if the director, writer, or any other major player hands the reins to someone new in between films, the change in style is usually noticeable. This isn't necessarily a bad thing, but if the key visionaries in a film series are replaced after making the first two films, a lot of their understanding of the series's themes, character arcs, and overall identity is at risk of being lost in Part 3.


For instance, the original X-Men trilogy saw a change in director from Bryan Singer to Brett Ratner for its third film X-Men: The Last Stand, and this led to a huge shift in the presentation. Major characters acted nothing like themselves, subtle undertones were replaced with ludicrous action set pieces, and storylines set up in the previous films were either badly mishandled or dropped altogether. This sequel simply didn't mesh with its predecessors, and when that happens with the third film of a trilogy that follows an ongoing story arc, it can cheapen all three films.

Probably the most disheartening cause of Godfather Syndrome, however, is when the original creators themselves simply lose their touch. Just look at the syndrome's namesake, the Godfather trilogy. The Godfather Part III was written and directed by Francis Ford Coppola just like the first two films, but more than a decade had passed in between the release of Part II and the beginning of Part III's production. No storyteller is going to have the same style or perspective after such a long time, and even though Part III tried to center itself around this idea of time changing people, the fact remained that it didn't feel like a Godfather film.

In other cases, the writers run out of ideas within the scope of the series's universe after two movies and they expand the scope too much in the third one. That's why we got a third Pirates of the Caribbean film that barely took place in the Caribbean and had more characters and storylines in it than a George R.R. Martin daydream.

These aren't even the only three causes of Godfather Syndrome. Sometimes if the second movie in a series ends in a cliffhanger, the third movie gets bogged down with having to resolve those plot threads while also telling its own story. Other times the franchise starts to become self-aware after the second film's reception and panders more in the third installment. And then there are instances where a third film isn't inherently bad, but the second film was just so good that no other sequel can measure up to it. All three of these factors seem to afflict Return of the Jedi, and while it often gets hailed as the weakest film in the original Star Wars trilogy, I really don't know any Star Wars fans who hate it.

Bottom line, making any good film is something of a cinematic miracle. It takes a perfect storm of things going right in order for the product to turn out well, and unless that film is Part 1 of a preplanned story arc, every one of those things has to go right all over again for each sequel to turn out the same way. If a franchise is lucky enough to make that happen more than once, it probably can only make it happen twice -- but that doesn't stop Hollywood from trying at least three times. We fans may see Godfather Syndrome as a stab in the back from the film world, but in the words of The Godfather (and also, sadly, the third Pirates of the Caribbean film), "It's nothing personal. It's just business."



Thursday, March 17, 2016

When is a Character Really a Character?

I recently watched the first three films in the Sigourney Weaver Alien series back-to-back. I know that many people would recommend only watching the first two films, but I've always liked Alien 3 just as much as its predecessors, and it's become a hobby of mine to analyze why the film is so hated. The day will come when I write a blog entry about that, but I wanted to start off today's essay by mentioning one of Alien 3's biggest controversies: the death of the character Newt in its opening scene.

Seeing a child die in any movie is obviously not a cheerful experience, and after everything Newt goes through in Aliens, it's understandable that people would want to see her get a happier ending. However, watching that movie back-to-back with Alien 3 for the first time and observing her role in the overall series changed my perspective on the issue. Newt's death isn't as depressing in the grand scheme of things because, in my mind, she isn't really a character.

Okay, she's a character in the sense that she's a living entity who participates in the story, but she doesn't have much personality to speak of and she really doesn't grow or change by the end of Aliens. Although she helps the adults occasionally with her knowledge of the xenomorphs and the layout of the colony's ductwork, her main purpose in the story is to be looked after and protected by Ripley so that the audience can see how compassionate their heroine is. Newt is kind of just a more sympathetic version of Jones the cat from the first Alien movie.


So what then is the definition of a character? Is it just a general term that applies to any person in a story, or is it more particular than that?

Webster's Dictionary defines the word "character" as "a person represented in a drama, story, etc.", but that's only the fifth definition that it offers. The first definition that it offers is "the aggregate of features and traits that form the individual nature of a person or thing."

Judging from this, it seems that the presence of characteristics, or personality, is what determines whether or not someone in a narrative is truly a character. Characters are supposed to represent people, according to Webster, and people in the real world have personalities. They have opinions and dispositions that are constantly subject to change, and those changes are brought on by the things that they experience in their lives. If someone in a story is just there to have a certain effect on the plot or on one of the protagonists, then that someone is really more of a plot device.

Take for instance the fellow named Holbrooke in the 2010 comedy film Date Night. Holbrooke, played by a perpetually shirtless Mark Wahlberg, is a secret agent and former real estate client of Tina Fey's character. After Fey gets into trouble with some mobsters over a case of mistaken identity, she and her bumbling husband played by Steve Carell seek help from Holbrooke, and the muscle-bound sleuth uses his tech skills to locate a few places and people for them. He's only in a couple of scenes, he gets no funny or memorable lines, and his very last scene ends with Carell begging him to put on a shirt.

It's pretty clear what Holbrooke's purpose in the film is. He exists to make Steve Carell's character feel insecure and to give the couple their next lead so that the story can progress. He's not a character; he's a plot device that talks. This is perfectly fine, since the encounter with him does play a major part in the development of both Fey and Carell's characters, but Holbrook probably couldn't get away with being so one-dimensional if his role was bigger.

Another example is Mercer from the second and third Pirates of the Caribbean movies. As the henchman of the villain Lord Beckett, Mercer's role in both movies is to spy on the heroes, report information about them to Beckett, and occasionally be a detriment to someone else's plans. We don't know how he's able to track down the heroes in places like Tortuga and Singapore or how he's able to report back to Beckett so quickly, but he always is able, and every time we see him, he's stonefaced and deadpan.

Mercer does have a much bigger role than Holbrooke, but he's still more of a plot device than he is a character. He's a means of keeping the villain aware of what the protagonists are doing, which would otherwise be difficult to do in a movie set in a time period before satellites and tracking devices, and he leaves a relatively small impression for all that he does in the story. It's only fitting that once the climactic battle between the pirates and Beckett is under way and there's no more need to spy on anyone, Mercer gets killed off.

Again though, I'm not saying that there's anything wrong with this kind of storytelling. If any element in any narrative has enough of an effect on the plot or the protagonist, then its use is justified. What I am saying is that it's important to note the difference between true characters and people in stories who just do things. Knowing that difference can help a writer to create more engaging characters, and in the case of someone like Newt, it can tip the scale enough to make plot device figures engaging enough for audiences to get attached to them as well.

It's certainly not a good idea to write characters who bore audiences to sleep. If the Alien films have taught me anything, it's that nothing good ever happens to anyone while they're sleeping...