Monday, February 20, 2017
Groundhog Shack
Coming back from a one-month hiatus, I want to kick off 2017 with a good old off-the-wall movie fan theory. Since Groundhog Day was earlier this month, I think it's only fitting to discuss the movie Groundhog Day -- and how it could work as a prequel to Caddyshack.
In case anyone doesn't know the premise of these films, Groundhog Day is about a grouchy weatherman named Phil Connors who gets trapped in a time loop and has to relive the same day of his life (which falls on the titular holiday) over and over again until he figures out how to do everything right. Caddyshack is about a teenage country club caddy trying to make money for college while an eccentric new club member clashes with the snobby regulars and an insane groundskeeper named Carl Spackler battles wits with a gopher that's tunneling through the golf course. Today's fan theory is that Carl from Caddyshack is actually Phil from Groundhog Day who lost his mind after his experience in the time loop and assumed a new identity.
The first piece of evidence to support this is the creative team behind these films. Not only are Phil and Carl both played by Bill Murray, but both movies were directed and cowritten by Harold Ramis. While Groundhog Day may not have been intended as a prequel to Caddyshack, it's entirely possible that Murray and Ramis subconsciously incorporated elements of Carl into Phil's character arc.
For instance, we see that the two characters are each very mellow and detached from their surroundings. While this can be chalked up to Bill Murray just being Bill Murray in both performances, the characters aren't exactly alike. We see that Phil is much more lucid and expressive than Carl at the beginning of Groundhog Day. It's only as his ordeal of reliving the same day goes on longer and longer that we see him slip into a deep depression, start to lose touch with his emotions and surroundings, and become much more like the crazy groundskeeper from Caddyshack. This is especially apparent in a scene where he kidnaps the Punxsutawney Phil groundhog and talks to it while driving both of them off of a cliff in a failed suicide attempt. It's as if he comes to see the ground-dwelling rodent as the cause of all his torment and decides that destroying such an animal -- even an entirely different one that lives on a golf course -- is a suitable way of restoring order in the world.
In turn, we can also find hints of Phil in Carl's behavior. Phil is a weatherman in Groundhog Day, a job that requires him to narrate a great deal of what he does to a viewing audience that he never actually sees. Similarly, Carl in Caddyshack has a habit of discussing his plans and explaining his actions out loud even when he is completely alone. It could be that Carl retained some of his old identity and is still under the delusion that he's being watched by an audience that he needs to keep informed.
One problem with this theory is that it seems to conflict with the ending of Groundhog Day. In that movie, Phil breaks his curse by changing his ways and learning new skills and then gets the girl in the end. This is a happy ending, so how does it fall apart by the beginning of Caddyshack?
The answer could lie in the very last scene of Groundhog Day. As Phil and his new girlfriend Rita emerge from the house where they're staying in Punxsutawney, he remarks how beautiful the scenery around them is and suggests that the two of them buy a house together in that town. Rita makes no comment on this sporadic idea, not even when Phil backtracks by suggesting that they just start off renting. Harold Ramis speculated that Phil spends a decade in the time loop at the very least; considering this, the character is probably so rearing to finally get on with his life at the movie's end that he may be moving too fast.
It's easy to imagine this rushed, impulsive behavior pushing Rita to leave him somewhere down the line, and since the two of them are coworkers, it's also conceivable that Phil might impulsively decide to quit his job after losing the woman that he spent so much time pining for. From there, he could very well continue on a mental downward spiral as he struggles to fathom the point of his time loop experience until his love of scenery makes him take up caddying. This could eventually lead to his meeting with the Dalai Lama on a golf course that he recounts in Caddyshack, in which the Buddhist leader promises him "total consciousness" if he dies on his death bed (as opposed to committing suicide, perhaps). Maybe this encounter inspires Phil to assume a new identity and embrace his new life on the golf course now that he has the assurance that everything will make sense to him one day. It just so happens that the sudden arrival of another ground-dwelling rodent into his life resurrects his long-dormant hatred for them.
This is admittedly a dark interpretation of Groundhog Day, as it seems to dismiss all of the good will in that movie. Bear in mind though that Harold Ramis was a follower of Buddhism and that he incorporated several Buddhist themes into the script, such as reincarnation and finding happiness by shedding selfish desires. Another major aspect of Buddhism is the idea that achieving simplicity in one's life is important in finding peace of mind. Well, people don't get much simpler than Carl from Caddyshack.
What's especially interesting about Carl's subplot is that for as much as he considers the golf course gopher to be his "enemy," he never seems all that angry while plotting to destroy it. If anything, he seems to find a lot of joy in hatching his schemes. It's as if the intention of the time loop wasn't to prepare him for bigger and grander things in his life like Groundhog Day suggests, but rather to make him incompatible with the busy, unfulfilling life that he had and force him into a much simpler existence.
Some may consider this notion to be dark as well, but in a movie like Groundhog Day that features womanizing, suicide, and murdering a cute, innocent animal, darkness certainly has its place. Actually, you can argue that the wackier and more cartoonish world of Caddyshack is a much happier place for Phil/Carl to live, and all evidence in his scenes seems to support that he is in fact happy. Perhaps the real intention of the time loop wasn't to prepare Phil spiritually for anything, but rather to test him spiritually and then eventually reward him for passing that test.
Carl may not be living with Rita in a big house with a white picket fence, but his time loop ordeal has led him to another paradise, even if that paradise is full of gopher holes.
Wednesday, December 28, 2016
Mourning Celebrities
Just when we all thought 2016 couldn't possibly turn out to be a lousier year, we lost another icon in Carrie Fisher just a few days before 2017 -- and after several reports that her condition was becoming stable, no less. From David Bowie and Alan Rickman to Gene Wilder and even Prince, 2016 seems to have been the ultimate year of saying goodbye to great talents well before their time. For a lot of people, this is bound to raise the question of whether or not it's right for us to really mourn the deaths of celebrities that we didn't know personally.
The answer: of course it is. Every real person's death is tragic, and celebrities are no exception. Even though we may not have known them personally, we still knew who they were and followed their careers throughout much of our lives. Some of them, like Carrie Fisher, even became prominent personalities in our lives because of the beloved characters that they played. Mourning the loss of a favorite entertainer is no less justified than mourning the loss of a casual friend that we saw from time to time and had fond memories of.
Also, knowing someone's body of work better than we knew them doesn't mean we have no reason to miss them. There was nothing questionable about people missing figures like Ronald Reagan or Pope John Paul II, after all. It can be argued of course that those cases were different since those figures devoted their lives to serving the people and helped millions, but a similar thing can be said for entertainers if you think about it.
Think of all the little girls and even boys who saw Princess Leia as a role model. Think of all the people with drug addictions and mental illnesses who may have kept Carrie Fisher's real life struggles and advice in the backs of their minds while overcoming those obstacles. Think of all the filmmakers, writers, and artists who do what they love today because they saw "Star Wars" as kids and wanted to be a part of something equally creative when they grew up. Inspiring people can sometimes do just as much good in their lives as helping them, and anyone who does anything to inspire someone in a positive way deserves to be celebrated after they're gone.
The answer: of course it is. Every real person's death is tragic, and celebrities are no exception. Even though we may not have known them personally, we still knew who they were and followed their careers throughout much of our lives. Some of them, like Carrie Fisher, even became prominent personalities in our lives because of the beloved characters that they played. Mourning the loss of a favorite entertainer is no less justified than mourning the loss of a casual friend that we saw from time to time and had fond memories of.
Also, knowing someone's body of work better than we knew them doesn't mean we have no reason to miss them. There was nothing questionable about people missing figures like Ronald Reagan or Pope John Paul II, after all. It can be argued of course that those cases were different since those figures devoted their lives to serving the people and helped millions, but a similar thing can be said for entertainers if you think about it.
Think of all the little girls and even boys who saw Princess Leia as a role model. Think of all the people with drug addictions and mental illnesses who may have kept Carrie Fisher's real life struggles and advice in the backs of their minds while overcoming those obstacles. Think of all the filmmakers, writers, and artists who do what they love today because they saw "Star Wars" as kids and wanted to be a part of something equally creative when they grew up. Inspiring people can sometimes do just as much good in their lives as helping them, and anyone who does anything to inspire someone in a positive way deserves to be celebrated after they're gone.
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Saturday, December 17, 2016
Does "Home Alone" Happen in Kevin's Head?
I know, "It-Was-Just-In-His-Head" theories are a dime a dozen in films these days, but there are a ton of things in Home Alone that either really strain logic or just don't make sense when you think about them. The whole premise alone seems like an impossibly perfect series of coincidences. What are the odds of a storm knocking out the phone lines in a neighborhood on the same week that nearly every resident of that neighborhood is either out of town or on their way out? What are the odds that Kevin slept through all the noisy commotion of his huge family rushing to leave the house on time and then a kid the same age and height as Kevin happened to cross paths with them and get mistaken for him during their head count?
That doesn't even include the cartoonishly dumb crooks who specifically want to rob Kevin's house, the cops who only take emergency calls seriously at the story's convenience, and the mysterious old man who never seems to question why an eight-year-old is completely alone in public every time they cross paths. There's also a scary furnace in the basement that comes to life and talks, but we'll get to that later. This stuff could all just be kids movie logic, or maybe it's all the logic of an actual kid, Kevin McCallister, who's very smart and imaginative.

The only hitch with this theory is that we never see Kevin wake up from his dream. The ending scene where he wakes up on Christmas and his family comes home from Paris is consistent with his dream scenario, not with the scenario at the start of the film where the family is still getting ready to leave for Paris. A possible explanation for this is that we, the audience, are the ones who are meant to "wake up"from Kevin's dream and then apply what we learned from that dream to our own lives.
The second way to look at the "It-Was-Just-In-His-Head" theory is that Kevin was in fact left behind by mistake but imagined a lot of the things that he encountered during his time alone.
That's where the talking furnace comes in. The first time we see this phenomenon, Kevin himself says that it's only his imagination, then we see him silence the monstrous appliance by overcoming his fear of it. This is the only time the film ever confirms that something in it isn't real, but that can't be the only thing that Kevin concocts in his head.

It's entirely possible, just like with the furnace, that Kevin's imagination is making him see Marley in a more menacing way than the man really appears, and that illusion falls away once the boy's fear is overcome.
We get another glimpse at this exaggerated perception of things when Kevin first discovers that his family is gone. He recalls some of the hurtful things that his relatives said to him the night before, except their voices and expressions are much harsher than we saw them to be originally. One of those remarks, where his older brother Buzz threatens to feed him to a pet tarantula, isn't even something that we heard said before in the film. Was Kevin recalling a line from a deleted scene, or was he only imagining that Buzz ever made that threat?
It's more debatable whether or not the crooks Harry and Marv are really as they seem in this interpretation. Their behavior is consistent between their scenes with Kevin and their scenes without him, though their gullibility (and lack of peripheral vision) are questionable. It's also still questionable that they can be so physically sound after several falls down the stairs, blows to the head, and being partially set on fire. Perhaps Kevin's booby traps are not as effective as he perceives them to be and he didn't do nearly as much damage to the villains as he thought.
Unlike the dream theory, this notion of Kevin more or less hallucinating parts of his life opens the discussion for all kinds of mental issues that he may or may not have. Fans often find his talking to himself and his perfect aim with a BB gun to be concerning, and there are quite a few ideas floating around for what kind of a person he becomes when he grows up. That's another topic for another essay, though.
The "It-Was-Just-In-His-Head" theory may seem like a stretch, but Home Alone has been described by the people behind it as a dark comedy for children. While many children are able to appreciate dark humor, many others probably aren't. Dark humor often requires a cynical, less-than-innocent view of the world in order to fully grasp and enjoy it, and it takes years for someone to develop such a worldview. It could be that this film was made as a dark comedy with some light-hearted humorous elements in it so that different age groups would find it funny for different reasons. Perhaps the intent was that very young viewers would like it for its simpler elements at first and then develop a more complex and darker understanding of it as they grew up with it, similar to the way a lot of people view their families growing up.
Whether the events in Home Alone really are as they seem or if they're just the product of a very unique child's imagination, the film still proves today that a comedy can challenge you and make you think — even when you're home for the holidays.
Friday, November 18, 2016
"Godfather Syndrome" in Movies
It's no news to anyone that movie sequels tend to pale in comparison to their original films. This can be disappointing enough to fans, but it can be all the more disappointing when a film has at least one good sequel and then a bad one. It gives us a false sense of security, a belief that the creative minds behind a franchise can do no wrong, and that makes it feel almost like a betrayal when a bad sequel finally comes along.
We've seen this happen in series like Terminator, The Dark Knight, Scream, Shrek, and dozens of others, but the odd thing that a lot of those franchises seem to share is that they didn't start to go bad until their third installment. This occurrence is so common that it's even come to be called "Godfather Syndrome" after one of its most infamous casualties. Why is the third time not the charm in so many franchises? The reasons vary, though a few trends do seem to crop up.
One frequent cause of Godfather Syndrome, of course, is studio interference. The second film in a series is often made as an experiment to see how fans of the original will respond to sequels. If that experiment is a huge success, like the sequel Aliens was, the studio tends to apply more pressure on the filmmakers for the next sequel in order to take the most advantage of the franchise's popularity. The result in this case was Alien 3, which had its release date announced before the script was finished and had to severely compromise its story, effects, and most other creative aspects in order to meet that deadline. There's also the case of Spider-Man 3, where the studio forced director Sam Raimi to include a popular villain from the comics despite his story already having two other villains in it. In the end, each franchise was left with a third film that most fans consider to be a convoluted letdown.
Another common cause of Godfather Syndrome is a change in the creative team behind a film series. Filmmakers have changing passions just like any other type of artist, so it's rare for them to remain involved with a franchise to the same extent throughout its entire run. However, if the director, writer, or any other major player hands the reins to someone new in between films, the change in style is usually noticeable. This isn't necessarily a bad thing, but if the key visionaries in a film series are replaced after making the first two films, a lot of their understanding of the series's themes, character arcs, and overall identity is at risk of being lost in Part 3.
For instance, the original X-Men trilogy saw a change in director from Bryan Singer to Brett Ratner for its third film X-Men: The Last Stand, and this led to a huge shift in the presentation. Major characters acted nothing like themselves, subtle undertones were replaced with ludicrous action set pieces, and storylines set up in the previous films were either badly mishandled or dropped altogether. This sequel simply didn't mesh with its predecessors, and when that happens with the third film of a trilogy that follows an ongoing story arc, it can cheapen all three films.
Probably the most disheartening cause of Godfather Syndrome, however, is when the original creators themselves simply lose their touch. Just look at the syndrome's namesake, the Godfather trilogy. The Godfather Part III was written and directed by Francis Ford Coppola just like the first two films, but more than a decade had passed in between the release of Part II and the beginning of Part III's production. No storyteller is going to have the same style or perspective after such a long time, and even though Part III tried to center itself around this idea of time changing people, the fact remained that it didn't feel like a Godfather film.
In other cases, the writers run out of ideas within the scope of the series's universe after two movies and they expand the scope too much in the third one. That's why we got a third Pirates of the Caribbean film that barely took place in the Caribbean and had more characters and storylines in it than a George R.R. Martin daydream.

Bottom line, making any good film is something of a cinematic miracle. It takes a perfect storm of things going right in order for the product to turn out well, and unless that film is Part 1 of a preplanned story arc, every one of those things has to go right all over again for each sequel to turn out the same way. If a franchise is lucky enough to make that happen more than once, it probably can only make it happen twice -- but that doesn't stop Hollywood from trying at least three times. We fans may see Godfather Syndrome as a stab in the back from the film world, but in the words of The Godfather (and also, sadly, the third Pirates of the Caribbean film), "It's nothing personal. It's just business."
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Saturday, October 15, 2016
Grima, Son of Alfrid
When it comes to fan speculation about a work of fiction, there are generally two types of ideas that people discuss: fan theories and headcanons. A fan theory of course is an idea about something in the work of fiction that's supported by possible evidence within the story. A headcanon, on the other hand, is an idea with no evidence to support it. It's just something that certain fans choose to believe because they like the idea. I've talked about plenty of fan theories from the Peter Jackson Hobbit films on this blog, but today I want to talk about a headcanon from the series and try to at least clear its path of anything that could contradict it. That headcanon is the idea that the character Alfrid Lickspittle is the father of Grima Wormtongue in the six Middle-earth movies.
The only problem with the father and son idea (and also with the changing identity idea) is that the third Hobbit film's Extended Edition shows a bonus scene where Alfrid dies instead of making his getaway like in the theatrical cut. This doesn't destroy the father and son headcanon, like I used to think it did, but it certainly limits the possibilities.
The key to everything is Grima's age at the time of The Lord of the Rings. The only source I can find that mentions his year of birth is the website "One Wiki to Rule Them All," which claims that he was born in the year TA 2974. Since The Lord of the Rings takes place in the year TA 3019, this would make him forty-five years old and thus too young to be the son of someone who died sixty years prior. However, these dates are meant to reflect the timeline in Tolkien's books, where Alfrid's character doesn't exist. Whether or not "One Wiki to Rule Them All" is a reliable source, this timeline can be ignored because it doesn't truly relate to the movie-verse.

This may seem like a year too short, but it's still possible that he was conceived before Alfrid's death. It would have to have happened shortly before though, and whether or not Grima's mother knew that she was pregnant, she probably would have wanted to distance herself from Alfrid and the town where he lived soon after the conception. Lowering her standards enough to spend the night with Alfrid could easily drive a woman to skip town like that. It's possible then that she traveled south in the following nine months and gave birth to Grima in the kingdom of Rohan, where we see him living as an adult. It could be that Grima hadn't quite reached his sixtieth birthday by the time of The Lord of the Rings, which could very well make him Alfrid's son in the timeline of the movies.
Like "One Wiki to Rule Them All" though, it's debatable how reliable of a source the Top Trumps card game is. And of course, it doesn't prove that Alfrid and Grima are related. It only leaves the possibility of that idea open. This is all that headcanons need though, and since that headcanon does the service of further tying together two trilogies and making the similarities between two characters feel less contrived, I still think it's worth considering.
Sunday, September 18, 2016
Theories on 1 - Part Two
Clothes make the man, and in 1's case, this is probably a bad thing. Because of his lofty status at the start of the film, he wears a very king-like hat and cape in his first few scenes. He's presumably worn this outfit for most of his time as the group's leader, so it's fitting that he loses this attire piece by piece as his leadership fails over the course of the plot. There's symbolism to be found in his garments, and since 1 is quite the poetic type, he may have subconsciously chosen to wear them because of that symbolism.
Let's start with 1's cape. Its tattered edges imply that it was scavenged from the ruins rather than made for him, and it has a very distinct red color. The only other pieces of cloth that color in the film are the red flags with black and white symbols that we see strewn across the city where it takes place. These flags are later shown to have been the banners of a fascist dictator called the Chancellor, the man who first ordered the Scientist to create the Fabrication Machine and then corrupted it. In short, 1 might just be wearing what amounts to a Nazi flag.
It's been suggested in foreign dubs of the film that the Scientist modeled each stitchpunk after someone that he knew in life—with 1 being modeled after the Chancellor. Why he would model one of his creations after the man who caused the machines to turn against humanity is unclear, but since bringing the stitchpunks to life involved transferring a piece of his own soul into their bodies, the Scientist may have inadvertently given his memories of the Chancellor to 1. It's possible that 1 then "recalled" these memories, liked some of the Chancellor's ideas, and decided to govern his own people in a similar fashion.
Next, there's 1 hat. This garment's most notable feature is the copper one-cent coin that he has fastened to it. The first thought is that 1 wears this coin on his head because it happens to have his name embossed on one side of it. This may be true, but later in the film, that same coin is used to cover the face of a dead stitchpunk during a funeral. This suggests that the stitchpunks have some sort of belief about the afterlife and that they associate coins with death. Whether or not 1 shares these views, he could be wearing one of those death symbols as a way to intimidate the other characters into following his rule. He's reminding them without words that death is always nearby and that he alone has control over it.
Much like his cape though, this decoration seems to delude the leader in a very unfortunate way. By wearing a symbol of death on his hat, 1 literally has death hanging over his head all the time. That's not a good position for someone as insecure as 1 to be in. It may have fed his fear of the machines to the point that he became paranoid, which then pushed him to more drastic methods of keeping the stitchpunks in line. Other factors played larger roles in this of course, such as three of the stitchpunks deserting the cathedral and another one becoming more and more curious about the outside world, but that lingering dread in the back of 1's mind from his coin could have sent him on a subtle but steady decline over the years.
The fact that he doesn't start to find his courage until after the coin falls from his hat further supports that the copper piece represents death. By losing that symbol, his fear of death probably becomes more abstract and somewhat easier to live with. Again, other factors play larger roles in 1's transformation after this point, but the loss of his morbid token and its false sense of power could have forced him to finally stand tall on his own.
I think what makes 1 so interesting to 9 fans is that we know he's one of the good guys. No matter how objectionable his behavior is, he's still acting in what he believes to be the group's best interest. The challenge then is to figure out his logic from the clues around us, which is very fitting in a movie about searching for the truth. We want to understand and like 1 because at the end of the day, we all know that the calloused cermudgeon has a soul inside.
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Thursday, September 15, 2016
Theories on 1 - Part One
> This Article Contains SPOILERS. <
Directed by Shane Acker, the movie 9 is an animated film about nine rag dolls trying to live in a post-apocalyptic world overrun by machines that have wiped out humanity. These rag dolls, known as stitchpunks, come to learn that they and the machines were both created by a man called the Scientist, and that their purpose is to defeat the machines and restore the Earth. The film has developed a cult following since its release in 2009, largely because it lends itself to a lot of discussion and fan theories. Today, in honor of 9's recent seventh birthday, I want to offer two fan theories about the character named "1."
All nine stitchpunks are named after the numerical order of their creation. The newcomer and protagonist is named 9 while the oldest stitchpunk who leads the group is named 1. 1 is by far the most complex character in the story, being both an arrogant coward and a tragic, failing protector. You can spend days analyzing him and come up with dozens of theories about his backstory and motivations. With that said, let's explore the first of today's two.
1 Has a Soft Spot for 6
1's main goal throughout the movie is to keep the stitchpunks safely hidden away from the machines that roam the outside world. The character 6's main goal is to direct the stitchpunks out into that world to find "the Source," their place of origin that holds the secrets of their creation. Because of this, it stands to reason that 1 would see 6 as a nuisance and resent him. However, there's actually evidence to suggest that deep beneath his cold, crabby exterior, 1 may have a hint of compassion for the eccentric little visionary.
For starters, 1 never seems to get angry at 6 for telling the others to go find the Source. He only ever gets angry at the others for taking 6's advice. This is likely because the others usually don't know what 6 is talking about when he refers to "the Source," which makes his urgings a less direct threat to their safety. It's also likely that 1 knows better than to blame the striped stitchpunk, as 6 is very childlike and detached from his surroundings. Still, scaring him into "better" behavior wouldn't be impossible. We see 6 recoil in fear from 1's brutish bodyguard 8 on one occasion, and he knows to run away from all of the machines that attack the group. He's clearly aware enough of others to be reprimanded, yet 1 doesn't resort to that. The film hints that 1 knows the Scientist used alchemy to create the machines and that he's trying to keep it a secret from the other stitchpunks so they don't dabble in "dark science" as well. Maybe he understands what a burden it is to know something that the rest of the group doesn't and sympathizes with 6's reclusiveness.
We also see that 6's room is right next to 1's throne room in the cathedral where the stitchpunks live. This is odd since 1 appears to prefer living apart from the rest of the group and is much tidier than 6. It could be that the leader is keeping him away from the others so 6 can't give them ideas to go exploring outside, but if that's the case, it appears to be all that 1's doing. 6 spends most of his time in his room drawing pictures of the Source to show to people; 1 knows this and knows how problematic it could be, but he never does anything to prevent it. Why not take away all of 6's ink and paper so he can't draw anymore? Perhaps 1 realizes that drawing is 6's favorite pastime and he doesn't want to deprive the artist of that. He almost even seems to encourage it, as we see that he has a large drawing of 6's displayed on the wall of his throne room. It's also possible that he keeps 6 close to him so the impressionable youngster doesn't get any bad ideas in turn from the other stitchpunks.
Most telling of all, it's right after 6's death that 1 finally takes charge in destroying the movie's main villain, the Fabrication Machine. Up until this point, we either saw 1 running and hiding or following someone else's lead in fighting the machines—and often being a detriment because of his cowardice. When the Fabrication Machine kills 6 though, the elder decides for himself that action must be taken against the metal monster.
As for ignoring 6's plea to spare the Fabrication Machine and release the souls from it, 1 might think that 6 is just following instructions left by the Scientist. 1 despises the Scientist for using dark science to create the machines, and he probably blames the man for 6's obsession with the Source. When that obsession leads 6 to his death, it's possible that 1 rejects this plan involving the Scientist's agenda as a way to get revenge on his creator as well as on the Fabrication Machine.
PART TWO coming soon
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